Monday, July 14, 2008

Post Your Latest Mobile Gaming News

Tell thumbthug.com your Mobile Gaming News.

2 comments:

thumbthug said...

The Force Unleashed On Everything Mobile

THQ today announces that Star Wars: The Force Unleashed is now available on mobile handsets the world over. This includes the iPhone, where it has been lurking for quite awhile, Nokia's N-Gage gaming platform, and more than 850 different cellular handsets. Should you pick it up? Well Star Wars plus iPhone equals extra nerd chic of course, and Star Wars plus N-Gage equals you might as well, you obviously went out of your way for an N-Gage platform supporting phone.

As for the remaining 850 handsets, this is a good time to check and see if your phone needs upgrading. If yours isn't one of the 850 you obviously need to step up to a newer model, unless that military field phone is part of your whole campy, retro vibe.

THQ WIRELESS UNLEASHES THE FORCE TO HANDSETS WORLDWIDE

Star Wars®: The Force UnleashedT available for download on iPhone, N-Gage and feature phone handsets

LightsaberT Unleashed now available to fans via the iTunes App Store

AGOURA HILLS, Calif. - September 29, 2008 - THQ Wireless Inc., a subsidiary of THQ Inc. (NASDAQ: THQI), today announced Star Wars: The Force Unleashed is now available for download on more than 850 handsets globally, including the iPhoneTM, iPod® touch and N-Gage devices. The game casts players as Darth Vader's secret apprentice during the largely unexplored era between Star Wars: Episode III Revenge of the Sith and Star Wars: Episode IV A New Hope.

Star Wars: The Force Unleashed offers truly cinematic action in breathtaking 3D visuals. Players will assist Darth Vader in his quest to rid the universe of Jedi - and face decisions that could change the course of their destiny. The game introduces the CellWeaverT mobile control system (created by THQ Wireless' development studio, Universomo) where players can form sequence patterns through the phone's keypad allowing them to feel and use the Force.

The LightsaberT Unleashed, available for free today on the iTunes® App Store, offers features directly from Star Wars: The Force Unleashed, including: · Multiple lightsaber colors and hilts that correspond to the main characters in Star Wars: The Force Unleashed, including Darth Vader, The Secret Apprentice and more · All-new music from the game · Hidden treats, including character dialogue directly from Star Wars: The Force Unleashed

The release of Star Wars: The Force Unleashed mobile game coincides with the worldwide debut of the LucasArts videogame which is now available on the Xbox®360 video game and entertainment system from Microsoft, Nintendo WiiT and Nintendo DST, PLAYSTATION®2 and PLAYSTATION®3 computer entertainment systems and PSP®.

THQ Wireless' growing line of successful Star Wars titles span several genres including the side-scrolling Revenge of the Sith, space shooter Battle Above Coruscant, first person shooter Battlefront Mobile, and action titles like LEGO Star Wars Mobile and LEGO Star Wars II Mobile.

thumbthug said...

By Deborah Jian Lee

NEW YORK (Reuters) - Gina Sutton takes aim and deftly strikes down several targets in a row as they pop up on the screen in front of her.

A self-described girl gamer, she traveled from her home in Virginia to spend her 16th birthday at the Nintendo World Store in New York, and she can't understand why anyone would think video games are just for boys.

"It's like saying boys play with action figures and girls play with dolls," she said as she used a Wii Zapper in a game called Link's Crossbow Training. "I'm the girl who plays with action figures."

With her nimble fingers and bubbling enthusiasm, she is one of a fast-growing posse of female gamers in the United States and elsewhere capturing the attention of video game makers -- expanding the market beyond male-appeal games like Grand Theft Auto.

Girls and young women are a "pot of gold" for the industry, said George VanHorn, senior analyst at market research firm IBISWorld. "The gaming industry has market characteristics that many would die for."

According to IBISWorld, 38 percent of U.S. gamers are female, up from 33 percent in just five years.

From January through August of 2008 females ages 18 to 45 made up 28 percent of the total industry revenue, ranking second to males ages 18 to 45, who made up 37 percent.

Software makers have churned out a throng of non-violent, easy-to-play games in a bid to capture so-called casual gamers -- those who don't spend a lot of time on games -- and women make up a big part of that target audience.

Companies have also snapped up smaller online game makers. Last year, Walt Disney Co bought Club Penguin, which appeals to girls and boys aged 6 to 14. In 2005, Viacom Inc bought Neopets Inc.

At the Nintendo World Store in New York this month, Fatima Gomez, 8, bounced from one game to the next, looking for short, easy ones and never spending long on one.

She likes Bratz, Disney Princess and Hannah Montana and she doesn't like shooting games, said Oscar Gomez, her father, who brought his family from Mexico City on vacation.

"She doesn't care if she wins or not. It's different with this guy," he said, pointing to his son. "They like to win."

HORSING AROUND

Females accounted for 21 percent of the industry's total sales growth last year, according to Anita Frazier, a video game industry analyst from the research firm NPD Group.

Frazier said many more females were playing than were showing up in these statistics. "The challenge is not to get them to play, but to get them to spend more of their time and money on games."

One game that appeals to more girls than boys is Horseland, developed by Christina Johnson and her father, Phil Gerskovich.

When Johnson was 12, she stood at the kitchen table nearly every evening and lobbied her parents for a horse. While most parents might try to satisfy these demands with a stuffed animal or a day trip to the stables, Gerskovich created a horse avatar for his daughter.

The result was Horseland, an online pet game and social network, which they launched together in 1994. Today, Horseland lassos more than 5 million users, and has a line of merchandise and a partnership with DIC Entertainment for a CBS cartoon show.

Another factor that is making girls and women a greater force in gaming is the crossover of casual games from the online world to consoles like Nintendo's Wii. According to market researcher NPD Group, as of July 2008, the fitness game Wii Fit had sold 1.4 million units in the United States since its launch in May, drawing large numbers of female gamers.

Activision's Guitar Hero and Electronic Arts' Rock Band, in which players perform in a virtual band on console systems such as the Wii, Sony Playstation or Microsoft Xbox, also appeal to young girls who enjoy the interactive nature of the games.

Electronic Arts also publishes the female-friendly blockbuster virtual life game The Sims, which has sold over 100 million copies worldwide since its launch in 2000.

"The expanded audience of women joining the gaming community is very exciting," said Katie Cray, public relations manager for Nintendo of America. If current growth continues, the potential of the female market will only continue to expand, she said.

According to NPD Group, the top selling hardware in the United States in August was the Nintendo DS, a portable player which hosts girl-friendly games such as Nintendogs and Brain Age. Originally available in black or white, it now comes in metallic rose and silver.

Targeting the female market is part of the broad approach for the Sony Playstation console, according to Sony's Julie Han. In addition to Rock Band, she said Sony is looking to release other "gender-defying" titles like Little Big Planet, a world-creation coming in October.

In the U.S. economic slowdown, much is riding on the female gamers said Edward Williams, managing director of equity research at BMO Capital Markets.

"Publishers and developers need to create the right content that appeals to more girls in order to maintain the health of the industry," Williams said.

Still, the video game industry is reasonably small and subject to the cycles of console and game launches rather than to the broader economic cycle, so it should be continue to grow over the next two to three years, Williams said.

"As people travel less, the money spent on a video game is a little more justifiable," he said. "It provides a fair amount of entertainment value per dollar spent."

Meanwhile, some gamers lament that many female-focused games reinforce stereotypes and lack substantive content. Ubisoft Entertainment's "Imagine" line of games, for Nintendo DS, targets preteen girls with titles such as Fashion Designer, Master Chef and Babyz, a game where girls overcome obstacles to becoming "the best babysitter on the planet!"

Only 11.5 percent of the people designing games are female, according to the International Game Developers Association.

Didi Cardoso, managing editor of Grrlgamers.com, a video game review website produced by women, said that the trends in female-oriented games are pink boxes, fashion, cooking, babies and makeup. "I think a girl's world is a little bigger than that," she said

Sutton, in New York to celebrate her sweet 16 at the Nintendo World Store on September 12, said games that focused on cooking, fashion and babysitting were demeaning. Some of her favorite games are cartoon fighting game Super Smash Bros., racecar game Mario Kart and farm simulation game Harvest Moon.

"But I'm a little guilty of playing Cooking Momma, so I shouldn't judge," she said.

(Reporting by Deborah Jian Lee; Editing by Eddie Evans)